By removing it we put the risk more directly onto the user and make it "safer" so-to-speak for regular users to use SteamTinkerLaunch without the risk of having it labelled as a cheat program or potentially getting innocent users banned for a feature they may have never used or only used once. True, you could argue this for a lot of STL, but it is "riskier" to include this in STL purely because of the anti-cheat issue. You'll still be able to use CheatEngine and if you really want CheatEngine functionality, you can always set it up manually. I definitely get wanting to keep it and I'm not trying to devalue that at all. So you can still use CE/GC but it's a bit more work - Which I'm honestly okay with given that 1) this was requested and from what I can ascertain requested for good reason, and 2) it reduces maintenance cost for STL □ Afaik STL doesn't do any "special sauce" to get it running, so you could just download and install it to a custom prefix and set it as a custom command with STL. Having said that, you could still install and use CheatEngine/GameConqueror. That's a good point, but I think removing it is probably safer (and I'll trust GE that this can flag up anti-cheats, he's way more knowledgeable on this space than I am). ![]() ![]() ![]() So not sure if just having it downloaded would be able to trigger the anti cheat. I don't play any anti cheat games really (since I play mostly single player games which have DRM which is similar)Īfaik I think steamtinkerlaunch doesn't install cheatengine into the the game's prefix but into ~.config/steamtinkerlaunch/Downloads/cheatengine/ Some client side anticheats can be pretty invasive but I won't turn this into a topic about my opinions on anticheat □Īs for just having the tool in your prefix I never that about that being a potential red flag for anti cheats (isn't that extremely invasive?) I thought you had to be actively using the tool in question.
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